With GTA 6 delays, Take-Two CEO suggests Rockstar didn't want a Cyberpunk 2077 situation
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GTA & RockstarConfirmed

With GTA 6 delays, Take-Two CEO suggests Rockstar didn't want a Cyberpunk 2077 situation

He doesn't refer to Cyberpunk by name, but it's quite clear which RPG he's referring to

Image source: GamesRadar+

Confirmed facts

Take-Two CEO, Strauss Zelnick, recently commented on the development of Grand Theft Auto 6, suggesting that Rockstar Games is prioritizing quality to avoid a troubled launch. According to GamesRadar+, Zelnick's remarks, made on November 5, 2026, alluded to a situation where a game had to be "pulled after shipping," which GamesRadar+ interprets as a clear reference to Cyberpunk 2077's initial release issues (GamesRadar+, 2026). The CEO did not explicitly name Cyberpunk 2077 but emphasized Rockstar's commitment to delivering a polished experience for GTA 6 (GamesRadar+, 2026).

Technical analysis

This statement from Take-Two's CEO provides insight into Rockstar Games' development philosophy for GTA 6, indicating a strong focus on avoiding significant post-launch technical problems. The implied comparison to a high-profile game launch that faced substantial issues suggests that Rockstar is taking extensive measures to ensure stability and quality before release, as reported by GamesRadar+ (2026). This approach aligns with industry trends where developers aim to prevent negative player reception and costly post-release fixes by extending development cycles if necessary (GamesRadar+, 2026).

With GTA 6 delays, Take-Two CEO suggests Rockstar didn't want a Cyberpunk 2077 situation
Image source: GamesRadar+

Sources